使用kinect的身体关节角度(检查时间间隔)

正如你在左手抬起时所看到的那样(下面给出了链接),它显示了我想要的角度。 一个人应该握住他的arm5秒(在图像中显示的位置),并且如果该人在5秒内改变其arm位置(即角度低于70或高于80),则应显示一些消息以放置arm回到同一位置,计时器重启!

http://postimage.org/image/hpfl41nzp/


Mainwindow.xaml文件

           

主窗口.xaml.cs

  using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using Microsoft.Xna.Framework; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Microsoft.Kinect; namespace shoulder_joint { ///  /// Interaction logic for MainWindow.xaml ///  public partial class MainWindow : Window { bool flag = false; angle angle1 = new angle(); Draw_joint draw = new Draw_joint(); int joint_thick =10; private readonly Brush detect_brush = Brushes.GreenYellow; private readonly Brush inferred_brush = Brushes.Indigo; private readonly Pen detect_pen = new Pen( Brushes.Black,6); private readonly Pen inferred_pen = new Pen (Brushes.DarkOliveGreen,2); KinectSensor sensor; Skeleton[] skelton; int width =491; int height =470; DrawingGroup drawing_group; DrawingImage draw_image; byte[] color_pixel; WriteableBitmap bitmap; public MainWindow() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { foreach (var potential_sensor in KinectSensor.KinectSensors) { if (potential_sensor.Status == KinectStatus.Connected) { sensor = potential_sensor; break; } } sensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30); sensor.SkeletonStream.Enable(); color_pixel = new byte [sensor.ColorStream.FramePixelDataLength]; bitmap = new WriteableBitmap(sensor.ColorStream.FrameWidth, sensor.ColorStream.FrameHeight,96,96,PixelFormats.Bgr32,null); Color_image.Source = bitmap; drawing_group = new DrawingGroup(); draw_image = new DrawingImage(drawing_group); frame_image.Source = draw_image; sensor.SkeletonFrameReady += SensorSkeltonFrameReady; sensor.ColorFrameReady += SensorColorFrameReady; sensor.Start(); } private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (sensor != null) { sensor.Stop(); } } private void SensorColorFrameReady(object sender, ColorImageFrameReadyEventArgs e) { ColorImageFrame color_frame; using (color_frame = e.OpenColorImageFrame()) { if (color_frame != null) { color_frame.CopyPixelDataTo(color_pixel); bitmap.WritePixels(new Int32Rect(0, 0,bitmap.PixelWidth,bitmap.PixelHeight), this.color_pixel, this.bitmap.PixelWidth* sizeof(int), 0); } } } private void SensorSkeltonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { SkeletonFrame skelton_frame; using (skelton_frame = e.OpenSkeletonFrame()) { if (skelton_frame != null) { skelton = new Skeleton[skelton_frame.SkeletonArrayLength]; skelton_frame.CopySkeletonDataTo(skelton); using (DrawingContext dc = drawing_group.Open()) { dc.DrawRectangle(Brushes.Gray, null, new Rect(0, 0, width, height)); if (skelton != null) { foreach (Skeleton skel in skelton) { if (skel.TrackingState == SkeletonTrackingState.Tracked) { this.find_pos_joints(skel, dc); // this.angle_between(dc); } } } drawing_group.ClipGeometry = new RectangleGeometry(new Rect(0,0,width,height)); } } } } private void find_pos_joints(Skeleton sk, DrawingContext draw_contex) { draw.Draw_joint1(sk, draw_contex, JointType.ShoulderCenter, JointType.ShoulderRight, JointType.ElbowRight,JointType.WristRight, JointType.ShoulderLeft,JointType.ElbowLeft,JointType.WristLeft, JointType.Head,JointType.HipCenter,JointType.HipLeft, JointType.KneeLeft,JointType.AnkleLeft, detect_brush,inferred_brush,joint_thick,inferred_pen,detect_pen,sensor); angle1.angle_between_right_shoulder(sk, draw_contex,JointType.Head,JointType.Spine ,JointType.ShoulderCenter, JointType.ShoulderRight,JointType.ElbowRight,sensor); angle1.angle_between_left_shoulder(sk, draw_contex, JointType.ShoulderCenter, JointType.ShoulderLeft, JointType.ElbowLeft, sensor); angle1.angle_between_left_leg(sk, draw_contex,JointType.HipLeft,JointType.KneeLeft,JointType.AnkleLeft,sensor); } } } 

画联合课

 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; using System.Windows.Media; namespace shoulder_joint { class Draw_joint { angle angle1 = new angle(); public void Draw_joint1(Skeleton sk1, DrawingContext dc1, JointType joint1, JointType joint2, JointType joint3, JointType joint4, JointType joint5, JointType joint6, JointType joint7, JointType joint8 ,JointType joint9,JointType joint100,JointType joint101, JointType joint102 ,Brush det_brush, Brush infer_brush,int thick, Pen det_pen,Pen infer_pen,KinectSensor sensor) { Joint joint11 = sk1.Joints[joint1]; Joint joint22 = sk1.Joints[joint2]; Joint joint33 = sk1.Joints[joint3]; Joint joint44 = sk1.Joints[joint4]; Joint joint55 = sk1.Joints[joint5]; Joint joint66 = sk1.Joints[joint6]; Joint joint77 = sk1.Joints[joint7]; Joint joint88 = sk1.Joints[joint8]; Joint joint99 = sk1.Joints[joint9]; Joint joint10 = sk1.Joints[joint100]; Joint joint1011 = sk1.Joints[joint101]; Joint joint1022 = sk1.Joints[joint102]; if (joint11.TrackingState == JointTrackingState.Tracked && joint22.TrackingState == JointTrackingState.Tracked && joint33.TrackingState == JointTrackingState.Tracked && joint44.TrackingState == JointTrackingState.Tracked && joint55.TrackingState == JointTrackingState.Tracked && joint66.TrackingState == JointTrackingState.Tracked && joint77.TrackingState == JointTrackingState.Tracked && joint88.TrackingState == JointTrackingState.Tracked && joint99.TrackingState == JointTrackingState.Tracked && joint10.TrackingState == JointTrackingState.Tracked && joint1011.TrackingState == JointTrackingState.Tracked && joint1022.TrackingState == JointTrackingState.Tracked ) { dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint11.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint22.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint33.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint44.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint55.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint66.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint77.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint88.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint99.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint10.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint1011.Position, sensor), thick, thick); dc1.DrawEllipse(det_brush, det_pen, angle1.point_toScreen(joint1022.Position, sensor), thick, thick); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint22.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint88.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint99.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint22.Position, sensor), angle1.point_toScreen(joint33.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint33.Position, sensor), angle1.point_toScreen(joint44.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint11.Position, sensor), angle1.point_toScreen(joint55.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint55.Position, sensor), angle1.point_toScreen(joint66.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint66.Position, sensor), angle1.point_toScreen(joint77.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint99.Position, sensor), angle1.point_toScreen(joint10.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint10.Position, sensor), angle1.point_toScreen(joint1011.Position, sensor)); dc1.DrawLine(infer_pen, angle1.point_toScreen(joint1011.Position, sensor), angle1.point_toScreen(joint1022.Position, sensor)); } } } } 

angle.cs类

  using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; using System.Windows.Media; using Microsoft.Xna.Framework; using System.Windows; namespace shoulder_joint { class angle { public void angle_between_left_shoulder(Skeleton sk1, DrawingContext draw, JointType Shoulder_cntre, JointType Shoulder_left, JointType Elbow_left, KinectSensor sen) { Joint sh_cntr = sk1.Joints[Shoulder_cntre]; Joint sh_left = sk1.Joints[Shoulder_left]; Joint elb_left = sk1.Joints[Elbow_left]; Vector3 v_shoulder = new Vector3(sh_cntr.Position.X, sh_cntr.Position.Y, sh_cntr.Position.Z); Vector3 v_should_l = new Vector3(sh_left.Position.X, sh_left.Position.Y, sh_left.Position.Z); Vector3 v_elbow_l = new Vector3(elb_left.Position.X, elb_left.Position.Y, elb_left.Position.Z); Vector3 va = v_shoulder - v_should_l; Vector3 vb = v_elbow_l - v_should_l; va = Vector3.Normalize(va); vb = Vector3.Normalize(vb); float len_prod = va.Length() * va.Length(); float dot_pro = Vector3.Dot(va, vb); double angle = Math.Acos(dot_pro); angle = angle * 180 / Math.PI; angle = 180 - angle; System.Windows.Point shoul_l = this.point_toScreen(sh_left.Position, sen); draw.DrawText(new FormattedText(angle.ToString("0"), new System.Globalization.CultureInfo("en-us"), FlowDirection.LeftToRight, new Typeface("Verdana"), 16, Brushes.WhiteSmoke), new System.Windows.Point(shoul_l.X+10, shoul_l.Y +20)); } public void angle_between_right_shoulder(Skeleton sk1, DrawingContext draw, JointType head, JointType spine, JointType Shoulder_cntre, JointType Shoulder_right, JointType Elbow_right,KinectSensor sen) { Joint sh_cntr = sk1.Joints[Shoulder_cntre]; Joint sh_right = sk1.Joints[Shoulder_right]; Joint elb_right = sk1.Joints[Elbow_right]; Vector3 v_shoulder = new Vector3(sh_cntr.Position.X, sh_cntr.Position.Y, sh_cntr.Position.Z); Vector3 v_should_r = new Vector3(sh_right.Position.X, sh_right.Position.Y, sh_right.Position.Z); Vector3 v_elbow_r = new Vector3(elb_right.Position.X, elb_right.Position.Y, elb_right.Position.Z); Vector3 newv1 =v_shoulder - v_should_r ; Vector3 newv2 = v_elbow_r - v_should_r; newv1 = Vector3.Normalize(newv1); newv2 = Vector3.Normalize(newv2); float len_prod = newv1.Length() * newv2.Length(); float dot_pro = Vector3.Dot(newv1, newv2); double angle = Math.Acos(dot_pro); angle = angle * 180 / Math.PI; angle = 180 - angle; System.Windows.Point shoul_r = this.point_toScreen(sh_right.Position, sen); draw.DrawText(new FormattedText(angle.ToString("0"), new System.Globalization.CultureInfo("en-us"), FlowDirection.LeftToRight, new Typeface("Verdana"), 16, Brushes.WhiteSmoke), new System.Windows.Point(shoul_r.X-15, shoul_r.Y+20)); } public System.Windows.Point point_toScreen(SkeletonPoint point,KinectSensor sensor) { DepthImagePoint depth_point = sensor.MapSkeletonPointToDepth(point, DepthImageFormat.Resolution640x480Fps30); return new System.Windows.Point(depth_point.X, depth_point.Y); } public void angle_between_left_leg(Skeleton sk, DrawingContext draw_contex, JointType hip_l, JointType knee_l, JointType ankle_l,KinectSensor sen) { Joint Hl = sk.Joints[hip_l]; Joint kl = sk.Joints[knee_l]; Joint Al = sk.Joints[ankle_l]; Vector3 hip_left = new Vector3(Hl.Position.X,Hl.Position.Y,Hl.Position.Z); Vector3 knee_left = new Vector3(kl.Position.X, kl.Position.Y, kl.Position.Z); Vector3 ankle_left = new Vector3(Al.Position.X, Al.Position.Y, Al.Position.Z); Vector3 va = hip_left - knee_left; Vector3 vb = ankle_left - knee_left; float len_prod = va.Length() * vb.Length(); float dot_pro = Vector3.Dot(va, vb); double angle = Math.Acos(dot_pro/len_prod); angle = angle * 180 / Math.PI; angle = 180 - angle; System.Windows.Point shoul_r = this.point_toScreen(kl.Position, sen); draw_contex.DrawText(new FormattedText(angle.ToString("0"), new System.Globalization.CultureInfo("en-us"), FlowDirection.LeftToRight, new Typeface("Verdana"), 16, Brushes.WhiteSmoke), new System.Windows.Point(shoul_r.X - 15, shoul_r.Y + 20)); } } 

}


只需使用DispatchTimer进行倒计时即可完成您想要做的事情?

Psuedo代码如下:

 private int isArmUpCounter = 5; private bool isArmUp = false; private void OnSkeletonReady() { if (myArm.Angle > 70 && myArm.Angle < 80) { if (isArmUp == false) { isArmUp = true; isArmUpCounter = 5; armUpTimer.Start(); } } else { if (isArmUp == true && isArmUpCounter > 0) { Console.WriteLine("You dropped your arm too soon!"); } isArmUp = false; armUpTimer.Stop(); } } private void OnArmUpTimerTick() { // one a 1 second tick isArmUpCounter--; } 

当然需要对代码进行一些调整。 但这个概念能实现你想要的吗?