为什么每个Dispatcher.BeginInvoke回调都有一个唯一的同步上下文?

我刚刚注意到,使用.NET 4.5,每个Dispatcher.BeginInvoke / InvokeAsync回调都在其自己非常独特的同步上下文( DispatcherSynchronizationContext一个实例)上执行。 这种变化背后的原因是什么?

以下简单的WPF应用程序说明了这一点:

 using System; using System.Diagnostics; using System.Threading; using System.Windows; using System.Windows.Threading; namespace WpfApplication { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); Action test = null; var i = 0; test = () => { var sc = SynchronizationContext.Current; Dispatcher.CurrentDispatcher.InvokeAsync(() => { Debug.Print("same context #" + i + ": " + (sc == SynchronizationContext.Current)); if ( i  test(); } } } 

输出:

相同的上下文#0:错误
相同的背景#1:错误
相同的背景#2:错误
 ...

BaseCompatibilityPreferences.ReuseDispatcherSynchronizationContextInstance设置为true可恢复.NET 4.0行为:

 public partial class App : Application { static App() { BaseCompatibilityPreferences.ReuseDispatcherSynchronizationContextInstance = true; } } 
相同的背景#0:是的
相同的背景#1:是的
相同的背景#2:是的
 ...

研究DispatcherOperation 的.NET源代码显示了这一点:

 [SecurityCritical] private void InvokeImpl() { SynchronizationContext oldSynchronizationContext = SynchronizationContext.Current; try { // We are executing under the "foreign" execution context, but the // SynchronizationContext must be for the correct dispatcher. SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(_dispatcher)); // Invoke the delegate that does the work for this operation. _result = _dispatcher.WrappedInvoke(_method, _args, _isSingleParameter); } finally { SynchronizationContext.SetSynchronizationContext(oldSynchronizationContext); } } 

我不明白为什么可能需要这个,用Dispatcher.BeginInvoke / InvokeAsync排队的回调无论如何InvokeAsync在已经安装了DispatcherSynchronizationContext实例的正确线程上执行。

这种变化的一个有趣的副作用是await TaskCompletionSource.Task延续(由TaskCompletionSource.SetResult触发)在.NET 4.5 WPF中几乎总是异步的,与WinForms或v4.0 WPF( 更多细节 )不同。

它在源代码中用很长的注释来解释。 引用wpf \ src \ Base \ System \ Windows \ BaseCompatibilityPreferences.cs中的4.5.1引用源:

  /// WPF 4.0 had a performance optimization where it would /// frequently reuse the same instance of the /// DispatcherSynchronizationContext when preparing the /// ExecutionContext for invoking a DispatcherOperation. This /// had observable impacts on behavior. /// /// 1) Some task-parallel implementations check the reference /// equality of the SynchronizationContext to determine if the /// completion can be inlined - a significant performance win. /// /// 2) But, the ExecutionContext would flow the /// SynchronizationContext which could result in the same /// instance of the DispatcherSynchronizationContext being the /// current SynchronizationContext on two different threads. /// The continuations would then be inlined, resulting in code /// running on the wrong thread. /// /// In 4.5 we changed this behavior to use a new instance of the /// DispatcherSynchronizationContext for every operation, and /// whenever SynchronizationContext.CreateCopy is called - such /// as when the ExecutionContext is being flowed to another thread. /// This has its own observable impacts: /// /// 1) Some task-parallel implementations check the reference /// equality of the SynchronizationContext to determine if the /// completion can be inlined - since the instances are /// different, this causes them to resort to the slower /// path for potentially cross-thread completions. /// /// 2) Some task-parallel implementations implement potentially /// cross-thread completions by callling /// SynchronizationContext.Post and Wait() and an event to be /// signaled. If this was not a true cross-thread completion, /// but rather just two seperate instances of /// DispatcherSynchronizationContext for the same thread, this /// would result in a deadlock. 

或者换句话说,他们修复了代码中的错误:)

我认为主要原因是4.5 DispatcherSynchronizationContext还捕获了操作的DispatcherPriority ,因此无法重用(此行为也可通过BaseCompatibilityPreferences.FlowDispatcherSynchronizationContextPriority配置)。

关于await – 在SynchronizationContextAwaitTaskContinuation ,异步方法捕获的同步上下文与当前的同步上下文(由SynchronizationContext.CurrentNoFlow返回)具有参考相等性,如果不重用上下文,这当然会失败。 因此,在调度程序上排队而不是内联执行的操作。

这也会影响SynchronizationContextTaskScheduler ,它也会执行参考等式检查。

由于WPF和TPL是由不同的团队开发的,因此这两者都可能是一种疏忽。 好像它是故意的。 不过,在某些情况下,他们主动选择让异步延迟更慢,这有点令人费解。 他们不能改变行为以允许比较同步上下文的相等性(例如,通过重写Equals并检查它是否属于同一个Dispatcher)? 也许值得打开Connect问题。